Optional
volume: numberThe output volume.
Optional
pan: numberthe initial pan
Optional
options: Partial<ChannelOptions>Readonly
contextThe context belonging to the node.
Set this debug flag to log all events that happen in this class.
Readonly
inputThe input node or nodes. If the object is a source, it does not have any input and this.input is undefined.
Readonly
nameThe name of the class
Readonly
outputThe output nodes. If the object is a sink, it does not have any output and this.output is undefined.
Readonly
panThe L/R panning control. -1 = hard left, 1 = hard right.
-1
1
Readonly
volumeThe volume control in decibels.
Static
versionThe version number semver
The number of seconds of 1 processing block (128 samples)
console.log(Tone.Destination.blockTime);
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is "max". This attribute has no effect for nodes with no inputs.
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is "speakers".
Indicates if the instance was disposed. 'Disposing' an instance means that all of the Web Audio nodes that were created for the instance are disconnected and freed for garbage collection.
Mute/unmute the volume
If the current instance is muted, i.e. another instance is soloed, or the channel is muted
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
const node = new Tone.Gain();
console.log(node.numberOfInputs);
The number of outputs of the AudioNode.
const node = new Tone.Gain();
console.log(node.numberOfOutputs);
The duration in seconds of one sample.
Connect the output of this node to the rest of the nodes in series.
Rest
...nodes: InputNode[]const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/handdrum-loop.mp3");
player.autostart = true;
const filter = new Tone.AutoFilter(4).start();
const distortion = new Tone.Distortion(0.5);
// connect the player to the filter, distortion and then to the master output
player.chain(filter, distortion, Tone.Destination);
connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
The output to connect to
The output to connect from
The input to connect to
disconnect the output
Optional
destination: InputNodeconnect the output of this node to the rest of the nodes in parallel.
Rest
...nodes: InputNode[]const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
player.autostart = true;
const pitchShift = new Tone.PitchShift(4).toDestination();
const filter = new Tone.Filter("G5").toDestination();
// connect a node to the pitch shift and filter in parallel
player.fan(pitchShift, filter);
Get the object's attributes.
const osc = new Tone.Oscillator();
console.log(osc.get());
Receive audio from a channel which was connected with send.
The channel name to receive audio from.
Send audio to another channel using a string. send
is a lot like
connect, except it uses a string instead of an object. This can
be useful in large applications to decouple sections since send
and receive can be invoked separately in order to connect an object
The channel name to send the audio
The amount of the signal to send. Defaults to 0db, i.e. send the entire signal
Returns the gain node of this connection.
Set multiple properties at once with an object.
const filter = new Tone.Filter().toDestination();
// set values using an object
filter.set({
frequency: "C6",
type: "highpass"
});
const player = new Tone.Player("https://tonejs.github.io/audio/berklee/Analogsynth_octaves_highmid.mp3").connect(filter);
player.autostart = true;
Convert the incoming time to seconds. This is calculated against the current TransportClass bpm
const gain = new Tone.Gain();
setInterval(() => console.log(gain.toSeconds("4n")), 100);
// ramp the tempo to 60 bpm over 30 seconds
Tone.getTransport().bpm.rampTo(60, 30);
Static
get
Channel provides a channel strip interface with volume, pan, solo and mute controls.
See
PanVol and Solo
Example