Optional
frequency: Unit.FrequencyThe starting frequency of the oscillator.
Optional
type: ToneOscillatorTypeThe type of the carrier oscillator.
Optional
modulationType: ToneOscillatorTypeThe type of the modulator oscillator.
Optional
options: Partial<FMConstructorOptions>Readonly
contextThe context belonging to the node.
Set this debug flag to log all events that happen in this class.
Readonly
detuneReadonly
frequencyReadonly
harmonicityHarmonicity is the frequency ratio between the carrier and the modulator oscillators. A harmonicity of 1 gives both oscillators the same frequency. Harmonicity = 2 means a change of an octave.
const fmOsc = new Tone.FMOscillator("D2").toDestination().start();
// pitch the modulator an octave below carrier
fmOsc.harmonicity.value = 0.5;
Sources have no inputs
Readonly
modulationThe modulation index which is in essence the depth or amount of the modulation. In other terms it is the ratio of the frequency of the modulating signal (mf) to the amplitude of the modulating signal (ma) -- as in ma/mf.
Readonly
nameThe callback to invoke when the source is stopped.
The output node
The volume of the output in decibels.
const source = new Tone.PWMOscillator().toDestination();
source.volume.value = -6;
Static
versionThe version number semver
The number of seconds of 1 processing block (128 samples)
console.log(Tone.Destination.blockTime);
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is "max". This attribute has no effect for nodes with no inputs.
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is "speakers".
Indicates if the instance was disposed. 'Disposing' an instance means that all of the Web Audio nodes that were created for the instance are disconnected and freed for garbage collection.
The type of the modulator oscillator
Mute the output.
const osc = new Tone.Oscillator().toDestination().start();
// mute the output
osc.mute = true;
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
const node = new Tone.Gain();
console.log(node.numberOfInputs);
The number of outputs of the AudioNode.
const node = new Tone.Gain();
console.log(node.numberOfOutputs);
The duration in seconds of one sample.
Returns the playback state of the source, either "started" or "stopped".
const player = new Tone.Player("https://tonejs.github.io/audio/berklee/ahntone_c3.mp3", () => {
player.start();
console.log(player.state);
}).toDestination();
Connect the output of this node to the rest of the nodes in series.
Rest
...nodes: InputNode[]const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/handdrum-loop.mp3");
player.autostart = true;
const filter = new Tone.AutoFilter(4).start();
const distortion = new Tone.Distortion(0.5);
// connect the player to the filter, distortion and then to the master output
player.chain(filter, distortion, Tone.Destination);
connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
The output to connect to
The output to connect from
The input to connect to
disconnect the output
Optional
destination: InputNodeconnect the output of this node to the rest of the nodes in parallel.
Rest
...nodes: InputNode[]const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
player.autostart = true;
const pitchShift = new Tone.PitchShift(4).toDestination();
const filter = new Tone.Filter("G5").toDestination();
// connect a node to the pitch shift and filter in parallel
player.fan(pitchShift, filter);
Get the object's attributes.
const osc = new Tone.Oscillator();
console.log(osc.get());
Set multiple properties at once with an object.
const filter = new Tone.Filter().toDestination();
// set values using an object
filter.set({
frequency: "C6",
type: "highpass"
});
const player = new Tone.Player("https://tonejs.github.io/audio/berklee/Analogsynth_octaves_highmid.mp3").connect(filter);
player.autostart = true;
Sync the source to the Transport so that all subsequent
calls to start
and stop
are synced to the TransportTime
instead of the AudioContext time.
const osc = new Tone.Oscillator().toDestination();
// sync the source so that it plays between 0 and 0.3 on the Transport's timeline
osc.sync().start(0).stop(0.3);
// start the transport.
Tone.Transport.start();
// set it to loop once a second
Tone.Transport.loop = true;
Tone.Transport.loopEnd = 1;
Convert the incoming time to seconds. This is calculated against the current TransportClass bpm
const gain = new Tone.Gain();
setInterval(() => console.log(gain.toSeconds("4n")), 100);
// ramp the tempo to 60 bpm over 30 seconds
Tone.getTransport().bpm.rampTo(60, 30);
Static
get
FMOscillator implements a frequency modulation synthesis
Example