Chorus is a stereo chorus effect composed of a left and right delay with an LFO applied to the delayTime of each channel. When feedback is set to a value larger than 0, you also get Flanger-type effects. Inspiration from Tuna.js. Read more on the chorus effect on SoundOnSound.
import { Chorus, PolySynth } from "tone";
const chorus = new Chorus(4, 2.5, 0.5);
const synth = new PolySynth().connect(chorus);
synth.triggerAttackRelease(["C3", "E3", "G3"], "8n");
The number of seconds of 1 processing block (128 samples)
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is "max". This attribute has no effect for nodes with no inputs.
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is "speakers".
The context belonging to the node.
Set this debug flag to log all events that happen in this class.
The delayTime in milliseconds of the chorus. A larger delayTime will give a more pronounced effect. Nominal range a delayTime is between 2 and 20ms.
The depth of the effect. A depth of 1 makes the delayTime modulate between 0 and 2*delayTime (centered around the delayTime).
Indicates if the instance was disposed. 'Disposing' an instance means that all of the Web Audio nodes that were created for the instance are disconnected and freed for garbage collection.
The amount of feedback from the output back into the input of the effect (routed across left and right channels).
The frequency of the LFO which modulates the delayTime.
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
The number of outputs of the AudioNode.
The duration in seconds of one sample.
Amount of stereo spread. When set to 0, both LFO's will be panned centrally. When set to 180, LFO's will be panned hard left and right respectively.
The version number semver
The wet control, i.e. how much of the effected will pass through to the output.
Connect the output of this node to the rest of the nodes in series.
import { Destination, Filter, Oscillator, Volume } from "tone";
const osc = new Oscillator().start();
const filter = new Filter();
const volume = new Volume(-8);
// connect a node to the filter, volume and then to the master output
osc.chain(filter, volume, Destination);
connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
The output to connect from
The input to connect to
disconnect the output
connect the output of this node to the rest of the nodes in parallel.
Get the object's attributes.
import { Oscillator } from "tone";
const osc = new Oscillator();
console.log(osc.get());
// returns {"type" : "sine", "frequency" : 440, ...etc}
Returns all of the default options belonging to the class.
Return the current time of the Context clock without any lookAhead.
Return the current time of the Context clock plus the lookAhead.
Set multiple properties at once with an object.
import { Filter } from "tone";
const filter = new Filter();
// set values using an object
filter.set({
frequency: 300,
type: "highpass"
});
Connect the output to the context's destination node.
Convert the input to a frequency number
Connect the output to the context's destination node. See toDestination
Convert the incoming time to seconds
Convert the class to a string
import { Oscillator } from "tone";
const osc = new Oscillator();
console.log(osc.toString());
Convert the input time into ticks