Tone.BitCrusher↳ EXTENDS Tone.Effect
Tone.Bitcrusher downsamples the incoming signal to a different bitdepth. Lowering the bitdepth of the signal creates distortion. Read more about Bitcrushing on Wikipedia.
CONSTRUCTORnew Tone.BitCrusher (
The number of bits to downsample the signal. Nominal range of 1 to 8.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.wet↝ NormalRange #
The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.
.chain ( )#
Connect the output of this node to the rest of the nodes in series.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.fan ( )#
connect the output of this node to the rest of the nodes in parallel.