Tone.BufferSource
↳ EXTENDS Tone.AudioNodeWrapper around the native BufferSourceNode.
CONSTRUCTOR
new Tone.BufferSource (The buffer to play
The callback to invoke when the buffer is done playing.
DEFAULTS
Members
.state
↝ Tone.State READONLY #Returns the playback state of the source, either “started” or “stopped”.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
Methods
.getStateAtTime ( )
#The time to test the state at
The playback state.
Get the playback state at the given time
.start ( )
#When the player should start.
The offset from the beginning of the sample to start at.
How long the sample should play. If no duration is given, it will default to the full length of the sample (minus any offset)
The gain to play the buffer back at.
this
Start the buffer
.stop ( )
#The time the buffer should stop.
this
Stop the buffer.
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.