Tone.Synth↳ EXTENDS Tone.Monophonic
Tone.Synth is composed simply of a Tone.OmniOscillator routed through a Tone.AmplitudeEnvelope.
CONSTRUCTORnew Tone.Synth ( [
the options available for the synth see defaults below
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.volume↝ Decibels #
The volume of the output in decibels.
.toMaster ( )#
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.fan ( )#
connect the output of this node to the rest of the nodes in parallel.
.chain ( )#
Connect the output of this node to the rest of the nodes in series.
.unsync ( )#
Unsync the instrument from the Transport
.sync ( )#
.triggerAttackRelease ( )#
The note to trigger.
How long the note should be held for before triggering the release. This value must be greater than 0.
When the note should be triggered.
The velocity the note should be triggered at.
Trigger the attack and then the release after the duration.
.triggerAttack ( )#
The note to trigger.
When the note should start.
velocity The velocity scaler determines how “loud” the note will be triggered.
Trigger the attack of the note optionally with a given velocity.
.getLevelAtTime ( )#
The time to query the envelope value
The output level between 0-1
Get the level of the output at the given time. Measures the envelope(s) value at the time.
.triggerRelease ( )#
If no time is given, the release happens immediatly
Trigger the release portion of the envelope