Tone.LowpassCombFilter

↳ EXTENDS Tone.AudioNode

Tone.Lowpass is a lowpass feedback comb filter. It is similar to Tone.FeedbackCombFilter, but includes a lowpass filter.

CONSTRUCTOR

new Tone.LowpassCombFilter ( [
delayTime
] , [
resonance
] , [
dampening
] )
delayTime

The delay time of the comb filter

optional
resonance

The resonance (feedback) of the comb filter

optional
dampening

The cutoff of the lowpass filter dampens the signal as it is fedback.

optional

DEFAULTS

{
delayTime : 0.1 ,
resonance : 0.5 ,
dampening : 3000
}

Members

.resonance

NormalRange #

The amount of feedback of the delayed signal.

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.dampening

Frequency #

The dampening control of the feedback

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.delayTime

Time #

The delayTime of the comb filter.

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

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inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

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inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

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inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

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inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

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inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

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Methods

.dispose ( )

#
↪ returns Tone.LowpassCombFilter

this

Clean up.

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inherited from Tone.AudioNode

.chain ( )

#
nodes
↪ returns Tone.AudioNode

this

Connect the output of this node to the rest of the nodes in series.

EXAMPLE

//connect a node to an effect, panVol and then to the master output
 node.chain(effect, panVol, Tone.Master);
 
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inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.fan ( )

#
nodes
↪ returns Tone.AudioNode

this

connect the output of this node to the rest of the nodes in parallel.

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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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docs generated Sep 15 2019