Tone.Oscillator
↳ EXTENDS Tone.SourceTone.Oscillator supports a number of features including phase rotation, multiple oscillator types (see Tone.Oscillator.type), and Transport syncing (see Tone.Oscillator.syncFrequency).
CONSTRUCTOR
new Tone.Oscillator ( [DEFAULTS
EXAMPLE
Members
.partials
↝ Array #The partials of the waveform. A partial represents the amplitude at a harmonic. The first harmonic is the fundamental frequency, the second is the octave and so on following the harmonic series. Setting this value will automatically set the type to “custom”. The value is an empty array when the type is not “custom”.
EXAMPLE
.type
↝ string #The type of the oscillator: either sine, square, triangle, or sawtooth. Also capable of setting the first x number of partials of the oscillator. For example: “sine4” would set be the first 4 partials of the sine wave and “triangle8” would set the first 8 partials of the triangle wave.
Uses PeriodicWave internally even for native types so that it can set the phase. PeriodicWave equations are from the Webkit Web Audio implementation.
EXAMPLE
EXAMPLE
.partialCount
↝ Number #‘partialCount’ offers an alternative way to set the number of used partials. When partialCount is 0, the maximum number of partials are used when representing the waveform using the periodicWave. When ‘partials’ is set, this value is not settable, but equals the length of the partials array.
EXAMPLE
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.state
↝ Tone.State READONLY #Returns the playback state of the source, either “started” or “stopped”.
Methods
.get ( )
#Get the object’s attributes. Given no arguments get will return all available object properties and their corresponding values.
.restart ( )
#this
Restart the oscillator. Does not stop the oscillator, but instead just cancels any scheduled ‘stop’ from being invoked.
.unsyncFrequency ( )
#this
Unsync the oscillator’s frequency from the Transport. See Tone.Oscillator.syncFrequency
.syncFrequency ( )
#this
Sync the signal to the Transport’s bpm. Any changes to the transports bpm, will also affect the oscillators frequency.
EXAMPLE
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
.stop ( )
#When the source should be stopped.
this
Stop the source at the specified time. If no time is given, stop the source now.
EXAMPLE
.start ( )
#When the source should be started.
this
Start the source at the specified time. If no time is given, start the source now.
EXAMPLE
.unsync ( )
#this
Unsync the source to the Transport. See Tone.Source.sync
.sync ( )
#this
Sync the source to the Transport so that all subsequent calls to start
and stop
are synced to the TransportTime instead of the AudioContext time.