Tone.Meter↳ EXTENDS Tone.AudioNode
Tone.Meter gets the RMS of an input signal. It can also get the raw value of the input signal.
CONSTRUCTORnew Tone.Meter (
The amount of smoothing applied between frames.
.smoothing↝ Number #
A value from 0 -> 1 where 0 represents no time averaging with the last analysis frame.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.fan ( )#
connect the output of this node to the rest of the nodes in parallel.
.chain ( )#
Connect the output of this node to the rest of the nodes in series.
.toMaster ( )#
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode