Tone.Chebyshev
↳ EXTENDS Tone.EffectTone.ChebyShev is a Chebyshev waveshaper, an effect which is good for making different types of distortion sounds. Note that odd orders sound very different from even ones, and order = 1 is no change. Read more at music.columbia.edu.
CONSTRUCTOR
new Tone.Chebyshev ( [DEFAULTS
EXAMPLE
Members
.order
↝ Positive #The order of the Chebyshev polynomial which creates the equation which is applied to the incoming signal through a Tone.WaveShaper. The equations are in the form:
order 2: 2x^2 + 1
order 3: 4x^3 + 3x
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.wet
↝ NormalRange #The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.
Methods
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)