Tone.Chebyshev↳ EXTENDS Tone.Effect
Tone.ChebyShev is a Chebyshev waveshaper, an effect which is good for making different types of distortion sounds. Note that odd orders sound very different from even ones, and order = 1 is no change. Read more at music.columbia.edu.
CONSTRUCTORnew Tone.Chebyshev ( [
.order↝ Positive #
The order of the Chebyshev polynomial which creates the equation which is applied to the incoming signal through a Tone.WaveShaper. The equations are in the form:
order 2: 2x^2 + 1
order 3: 4x^3 + 3x
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.wet↝ NormalRange #
The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output