Tone.Solo↳ EXTENDS Tone.AudioNode
Tone.Solo lets you isolate a specific audio stream. When an instance is set to
solo=true, it will mute all other instances.
CONSTRUCTORnew Tone.Solo ( )
.solo↝ Boolean #
Isolates this instance and mutes all other instances of Tone.Solo. Only one instance can be soloed at a time. A soloed instance will report
solo=false when another instance is soloed.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output