Tone.Compressor

↳ EXTENDS Tone.AudioNode

Tone.Compressor is a thin wrapper around the Web Audio DynamicsCompressorNode. Compression reduces the volume of loud sounds or amplifies quiet sounds by narrowing or “compressing” an audio signal’s dynamic range. Read more on Wikipedia.

CONSTRUCTOR

new Tone.Compressor ( [
threshold
] , [
ratio
] )
threshold

The value above which the compression starts to be applied.

optional
ratio

The gain reduction ratio.

optional

DEFAULTS

{
ratio : 12 ,
threshold : -24 ,
release : 0.25 ,
attack : 0.003 ,
knee : 30
}

EXAMPLE

var comp = new Tone.Compressor(-30, 3);

Members

.threshold

Decibels #

the threshold vaue

</>

.knee

Decibels #

The knee parameter

</>

.ratio

Number #

The ratio value

</>

.release

Time #

The release parameter

</>

.attack

Time #

The attack parameter

</>
inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

</>
inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

</>
inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

</>
inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

</>
inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

</>
inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>

Methods

.dispose ( )

#
↪ returns Tone.Compressor

this

clean up

</>
inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

</>
inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
</>
docs generated Sep 15 2019