Tone.Panner3D↳ EXTENDS Tone.AudioNode
A spatialized panner node which supports equalpower or HRTF panning. Tries to normalize the API across various browsers. See Tone.Listener
CONSTRUCTORnew Tone.Panner3D (
The initial x position.
The initial y position.
The initial z position.
.refDistance↝ Number #
A reference distance for reducing volume as source move further from the listener
.rolloffFactor↝ Number #
Describes how quickly the volume is reduced as source moves away from listener.
.coneInnerAngle↝ Degrees #
The angle, in degrees, inside of which there will be no volume reduction
.maxDistance↝ Positive #
The maximum distance between source and listener, after which the volume will not be reduced any further.
.coneOuterAngle↝ Degrees #
The angle, in degrees, outside of which the volume will be reduced to a constant value of coneOuterGain
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.setOrientation ( )#
Sets the orientation of the source in 3d space.
.setPosition ( )#
Sets the position of the source in 3d space.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output