Tone.Tremolo↳ EXTENDS Tone.StereoEffect
Tone.Tremolo modulates the amplitude of an incoming signal using a Tone.LFO. The type, frequency, and depth of the LFO is controllable.
CONSTRUCTORnew Tone.Tremolo ( [
.depth↝ NormalRange #
The depth of the effect. A depth of 0, has no effect on the amplitude, and a depth of 1 makes the amplitude modulate fully between 0 and 1.
.spread↝ Degrees #
Amount of stereo spread. When set to 0, both LFO’s will be panned centrally. When set to 180, LFO’s will be panned hard left and right respectively.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.wet↝ NormalRange #
The wet control, i.e. how much of the effected will pass through to the output.
.start ( )#
Start the tremolo.
.stop ( )#
Stop the tremolo.
.sync ( )#
Delay time before starting the effect after the Transport has started.
Sync the effect to the transport.
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.toMaster ( )#
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode