Tone.GrainPlayer↳ EXTENDS Tone.Source
Tone.GrainPlayer implements granular synthesis. Granular Synthesis enables you to adjust pitch and playback rate independently. The grainSize is the amount of time each small chunk of audio is played for and the overlap is the amount of crossfading transition time between successive grains.
CONSTRUCTORnew Tone.GrainPlayer (
The url to load, or the Tone.Buffer to play.
The callback to invoke after the url is loaded.
.grainSize↝ Time #
The size of each chunk of audio that the buffer is chopped into and played back at.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.volume↝ Decibels #
The volume of the output in decibels.
.state↝ Tone.State READONLY #
Returns the playback state of the source, either “started” or “stopped”.
.seek ( )#
The offset to jump to.
When to make the jump.
Jump to a specific time and play it.
.start ( )#
When the player should start.
The offset from the beginning of the sample to start at.
How long the sample should play. If no duration is given, it will default to the full length of the sample (minus any offset)
Play the buffer at the given startTime. Optionally add an offset and/or duration which will play the buffer from a position within the buffer for the given duration.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.toMaster ( )#
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
.sync ( )#
Sync the source to the Transport so that all subsequent calls to
stop are synced to the TransportTime instead of the AudioContext time.
.unsync ( )#
Unsync the source to the Transport. See Tone.Source.sync