Tone.Meter
↳ EXTENDS Tone.AudioNodeTone.Meter gets the RMS of an input signal with some averaging applied. It can also get the raw value of the input signal.
CONSTRUCTOR
new Tone.Meter (The amount of smoothing applied between frames.
DEFAULTS
EXAMPLE
Members
.smoothing
↝ Number READONLY #A value from 0 -> 1 where 0 represents no time averaging with the last analysis frame.
.smoothing
↝ Number #The amount of carryover between the current and last frame. Only applied meter for “level” type.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
Methods
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)