Tone.OscillatorNode↳ EXTENDS Tone.AudioNode
Wrapper around the native fire-and-forget OscillatorNode. Adds the ability to reschedule the stop method.
CONSTRUCTORnew Tone.OscillatorNode (
The buffer to play
The callback to invoke when the buffer is done playing.
.state↝ Tone.State READONLY #
Returns the playback state of the oscillator, either “started” or “stopped”.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.setPeriodicWave ( )#
PeriodicWave should be created with context.createPeriodicWave
Sets an arbitrary custom periodic waveform given a PeriodicWave.
.start ( )#
Start the oscillator node at the given time
.stop ( )#
Stop the oscillator node at the given time
.getStateAtTime ( )#
Get the playback state at the given time
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output