Tone.Filter↳ EXTENDS Tone.AudioNode
Tone.Filter is a filter which allows for all of the same native methods as the BiquadFilterNode. Tone.Filter has the added ability to set the filter rolloff at -12 (default), -24 and -48.
CONSTRUCTORnew Tone.Filter ( [
.type↝ string #
The type of the filter. Types: “lowpass”, “highpass”, “bandpass”, “lowshelf”, “highshelf”, “notch”, “allpass”, or “peaking”.
.rolloff↝ number #
The rolloff of the filter which is the drop in db per octave. Implemented internally by cascading filters. Only accepts the values -12, -24, -48 and -96.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output