Tone.Reverb

↳ EXTENDS Tone.Convolver

Simple convolution created with decaying noise. Generates an Impulse Response Buffer with Tone.Offline then feeds the IR into ConvolverNode. Note: the Reverb will not make any sound until generate has been invoked and resolved. Inspiration from ReverbGen. Copyright (c) 2014 Alan deLespinasse Apache 2.0 License.

CONSTRUCTOR

new Tone.Reverb ( [
decay
] )
decay

The amount of time it will reverberate for.

type: Time
optional

DEFAULTS

{
decay : 1.5 ,
preDelay : 0.01
}

Members

.decay

Time #

The duration of the reverb

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.preDelay

Time #

The amount of time before the reverb is fully ramped in.

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inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

</>
inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

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inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

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inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

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inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

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inherited from Tone.Convolver

.buffer

AudioBuffer #

The convolver’s buffer

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inherited from Tone.Effect

.wet

NormalRange #

The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.

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Methods

.dispose ( )

#
↪ returns Tone.Reverb

this

Clean up.

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.generate ( )

#
↪ returns Promise.

Promise which returns this object.

Generate the Impulse Response. Returns a promise while the IR is being generated.

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inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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inherited from Tone.Convolver

.load ( )

#
url

The url of the buffer to load. filetype support depends on the browser.

type: string
callback
optional
↪ returns Promise

Load an impulse response url as an audio buffer. Decodes the audio asynchronously and invokes the callback once the audio buffer loads.

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docs generated Sep 15 2019