Tone.Reverb↳ EXTENDS Tone.Convolver
Simple convolution created with decaying noise. Generates an Impulse Response Buffer with Tone.Offline then feeds the IR into ConvolverNode. Note: the Reverb will not make any sound until generate has been invoked and resolved. Inspiration from ReverbGen. Copyright (c) 2014 Alan deLespinasse Apache 2.0 License.
CONSTRUCTORnew Tone.Reverb ( [
The amount of time it will reverberate for.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.wet↝ NormalRange #
The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.
.generate ( )#
Promise which returns this object.
Generate the Impulse Response. Returns a promise while the IR is being generated.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.toMaster ( )#
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
.load ( )#
The url of the buffer to load. filetype support depends on the browser.
Load an impulse response url as an audio buffer. Decodes the audio asynchronously and invokes the callback once the audio buffer loads.