Tone.Players↳ EXTENDS Tone.AudioNode
Tone.Players combines multiple Tone.Player objects.
CONSTRUCTORnew Tone.Players (
An object mapping a name to a url.
The function to invoke when all buffers are loaded.
.state↝ String READONLY #
The state of the players object. Returns “started” if any of the players are playing.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.add ( )#
A unique name to give the player
Either the url of the bufer, or a buffer which will be added with the given name.
The callback to invoke when the url is loaded.
Add a player by name and url to the Players
.get ( )#
The players name as defined in the constructor object or
Get a player by name.
.has ( )#
True if the buffers object has a buffer by that name.
.stopAll ( )#
Stop all of the players at the given time
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output