Tone.PolySynth
↳ EXTENDS Tone.InstrumentTone.PolySynth handles voice creation and allocation for any instruments passed in as the second paramter. PolySynth is not a synthesizer by itself, it merely manages voices of one of the other types of synths, allowing any of the monophonic synthesizers to be polyphonic.
CONSTRUCTOR
new Tone.PolySynth ( [The number of voices to create
The constructor of the voices uses Tone.Synth by default.
DEFAULTS
EXAMPLE
Members
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.volume
↝ Decibels #The volume of the output in decibels.
EXAMPLE
Methods
.triggerAttackRelease ( )
#The notes to play. Accepts a single Frequency or an array of frequencies.
the duration of the note
if no time is given, defaults to now
the velocity of the attack (0-1)
this
Trigger the attack and release after the specified duration
EXAMPLE
EXAMPLE
.triggerRelease ( )
#The notes to play. Accepts a single Frequency or an array of frequencies.
When the release will be triggered.
this
Trigger the release of the note. Unlike monophonic instruments, a note (or array of notes) needs to be passed in as the first argument.
EXAMPLE
.get ( )
#the parameters to get, otherwise will return all available.
Get the synth’s attributes. Given no arguments get will return all available object properties and their corresponding values. Pass in a single attribute to retrieve or an array of attributes. The attribute strings can also include a “.” to access deeper properties.
.releaseAll ( )
#When the notes should be released.
this
Trigger the release portion of all the currently active voices.
.set ( )
#Set a member/attribute of the voices.
EXAMPLE
.sync ( )
#this
Sync the instrument to the Transport. All subsequent calls of triggerAttack and triggerRelease will be scheduled along the transport.
EXAMPLE
.triggerAttack ( )
#The notes to play. Accepts a single Frequency or an array of frequencies.
The start time of the note.
The velocity of the note.
this
Trigger the attack portion of the note
EXAMPLE
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
.unsync ( )
#this
Unsync the instrument from the Transport