Tone.Follower↳ EXTENDS Tone.AudioNode
Tone.Follower is a crude envelope follower which will follow the amplitude of an incoming signal. Take care with small (< 0.02) attack or decay values as follower has some ripple which is exaggerated at these values. Read more about envelope followers (also known as envelope detectors) on Wikipedia.
CONSTRUCTORnew Tone.Follower ( [
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.connect ( )#
Borrows the connect method from Signal so that the output can be used as a Tone.Signal control signal.
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output