Tone.Phaser
↳ EXTENDS Tone.StereoEffectTone.Phaser is a phaser effect. Phasers work by changing the phase of different frequency components of an incoming signal. Read more on Wikipedia. Inspiration for this phaser comes from Tuna.js.
CONSTRUCTOR
new Tone.Phaser ( [DEFAULTS
EXAMPLE
Members
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.wet
↝ NormalRange #The wet control, i.e. how much of the effected will pass through to the output.
Methods
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)