Tone.Phaser

↳ EXTENDS Tone.StereoEffect

Tone.Phaser is a phaser effect. Phasers work by changing the phase of different frequency components of an incoming signal. Read more on Wikipedia. Inspiration for this phaser comes from Tuna.js.

CONSTRUCTOR

new Tone.Phaser ( [
frequency
] , [
octaves
] , [
baseFrequency
] )
frequency

The speed of the phasing.

optional
octaves

The octaves of the effect.

type: number
optional
baseFrequency

The base frequency of the filters.

optional

DEFAULTS

{
frequency : 0.5 ,
octaves : 3 ,
stages : 10 ,
Q : 10 ,
baseFrequency : 350
}

EXAMPLE

var phaser = new Tone.Phaser({
	"frequency" : 15,
	"octaves" : 5,
	"baseFrequency" : 1000
}).toMaster();
var synth = new Tone.FMSynth().connect(phaser);
synth.triggerAttackRelease("E3", "2n");

Members

.frequency

Tone.Signal #

the frequency of the effect

</>

.baseFrequency

number #

The the base frequency of the filters.

</>

.Q

Positive #

The quality factor of the filters

</>

.octaves

Positive #

The number of octaves the phase goes above the baseFrequency

</>
inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

</>
inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

</>
inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>
inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

</>
inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

</>
inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

</>
inherited from Tone.StereoEffect

.wet

NormalRange #

The wet control, i.e. how much of the effected will pass through to the output.

</>

Methods

.dispose ( )

#
↪ returns Tone.Phaser

this

clean up

</>
inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

</>
inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
</>
docs generated Sep 15 2019