Tone.MultibandSplit

↳ EXTENDS Tone.AudioNode

Split the incoming signal into three bands (low, mid, high) with two crossover frequency controls.

CONSTRUCTOR

new Tone.MultibandSplit ( [
lowFrequency
] , [
highFrequency
] )
lowFrequency

the low/mid crossover frequency

optional
highFrequency

the mid/high crossover frequency

optional

DEFAULTS

{
lowFrequency : 400 ,
highFrequency : 2500 ,
Q : 1
}

Members

.Q

Number #

The quality of all the filters

</>

.high

Tone.Filter #

The high band output. Alias for output[2]

</>

.highFrequency

Frequency #

The mid/high crossover frequency.

</>

.low

Tone.Filter #

The low band. Alias for output[0]

</>

.lowFrequency

Frequency #

The low/mid crossover frequency.

</>

.mid

Tone.Filter #

The mid band output. Alias for output[1]

</>
inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

</>
inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

</>
inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

</>
inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

</>
inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>
inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

</>

Methods

.dispose ( )

#
↪ returns Tone.MultibandSplit

this

Clean up.

</>
inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

</>
inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
</>
docs generated Sep 15 2019