Tone.AudioNode

↳ EXTENDS Tone

Tone.AudioNode is the base class for classes which process audio. AudioNodes have inputs and outputs.

CONSTRUCTOR

new Tone.AudioNode ( [
context
] )
context

The audio context to use with the class

type: AudioContext
optional

Members

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

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.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

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.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

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.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

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.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

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.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

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Methods

.chain ( )

#
nodes
type: AudioParam or Tone or AudioNode
↪ returns Tone.AudioNode

this

Connect the output of this node to the rest of the nodes in series.

EXAMPLE

//connect a node to an effect, panVol and then to the master output
 node.chain(effect, panVol, Tone.Master);
 
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.connect ( )

#
unit
type: Tone or AudioParam or AudioNode
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

type: Number or AudioNode
↪ returns Tone.AudioNode

this

disconnect the output

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.dispose ( )

#
↪ returns Tone.AudioNode

this

Dispose and disconnect

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.fan ( )

#
nodes
type: AudioParam or Tone or AudioNode
↪ returns Tone.AudioNode

this

connect the output of this node to the rest of the nodes in parallel.

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.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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docs generated Sep 15 2019