Tone.FeedbackDelay

↳ EXTENDS Tone.FeedbackEffect

Tone.FeedbackDelay is a DelayNode in which part of output signal is fed back into the delay.

CONSTRUCTOR

new Tone.FeedbackDelay ( [
delayTime
] , [
feedback
] )
delayTime

The delay applied to the incoming signal.

optional
feedback

The amount of the effected signal which is fed back through the delay.

optional

DEFAULTS

{
delayTime : 0.25 ,
maxDelay : 1
}

EXAMPLE

var feedbackDelay = new Tone.FeedbackDelay("8n", 0.5).toMaster();
var tom = new Tone.DrumSynth({
	"octaves" : 4,
	"pitchDecay" : 0.1
}).connect(feedbackDelay);
tom.triggerAttackRelease("A2","32n");

Members

.delayTime

Time #

The delayTime of the DelayNode.

</>
inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

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inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>
inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

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inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

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inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

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inherited from Tone.Effect

.wet

NormalRange #

The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.

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inherited from Tone.FeedbackEffect

.feedback

NormalRange #

The amount of signal which is fed back into the effect input.

</>

Methods

.dispose ( )

#
↪ returns Tone.FeedbackDelay

this

clean up

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inherited from Tone.AudioNode

.chain ( )

#
nodes
↪ returns Tone.AudioNode

this

Connect the output of this node to the rest of the nodes in series.

EXAMPLE

//connect a node to an effect, panVol and then to the master output
 node.chain(effect, panVol, Tone.Master);
 
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inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.fan ( )

#
nodes
↪ returns Tone.AudioNode

this

connect the output of this node to the rest of the nodes in parallel.

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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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docs generated Sep 15 2019