Tone.Noise↳ EXTENDS Tone.Source
Tone.Noise is a noise generator. It uses looped noise buffers to save on performance. Tone.Noise supports the noise types: “pink”, “white”, and “brown”. Read more about colors of noise on Wikipedia.
CONSTRUCTORnew Tone.Noise (
|the noise type (white||pink||brown)|
._playbackRate↝ Positive #
The playback rate of the noise. Affects the “frequency” of the noise.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.volume↝ Decibels #
The volume of the output in decibels.
.fadeIn↝ Time #
The fadeIn time of the amplitude envelope.
.fadeOut↝ Time #
The fadeOut time of the amplitude envelope.
.mute↝ boolean #
Mute the output.
.state↝ Tone.State READONLY #
Returns the playback state of the source, either “started” or “stopped”.
.dispose ( )#
.restart ( )#
When to restart the noise.
Restarts the noise.
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.fan ( )#
connect the output of this node to the rest of the nodes in parallel.
.chain ( )#
Connect the output of this node to the rest of the nodes in series.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.toMaster ( )#
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
.stop ( )#
When the source should be stopped.
Stop the source at the specified time. If no time is given, stop the source now.
.sync ( )#
Sync the source to the Transport so that all subsequent calls to
stop are synced to the TransportTime instead of the AudioContext time.
.unsync ( )#
Unsync the source to the Transport. See Tone.Source.sync
.start ( )#
When the source should be started.
Start the source at the specified time. If no time is given, start the source now.