Tone.Source↳ EXTENDS Tone.AudioNode
Base class for sources. Sources have start/stop methods and the ability to be synced to the start/stop of Tone.Transport.
CONSTRUCTORnew Tone.Source ( )
.state↝ Tone.State READONLY #
Returns the playback state of the source, either “started” or “stopped”.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.unsync ( )#
Unsync the source to the Transport. See Tone.Source.sync
.start ( )#
Start the source at the specified time. If no time is given, start the source now.
.stop ( )#
Stop the source at the specified time. If no time is given, stop the source now.
.sync ( )#
Sync the source to the Transport so that all subsequent calls to
stop are synced to the TransportTime instead of the AudioContext time.
.chain ( )#
Connect the output of this node to the rest of the nodes in series.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.toMaster ( )#
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)