Tone.MidSideMerge↳ EXTENDS Tone.AudioNode
Mid/Side processing separates the the ‘mid’ signal (which comes out of both the left and the right channel) and the ‘side’ (which only comes out of the the side channels). MidSideMerge merges the mid and side signal after they’ve been seperated by Tone.MidSideSplit.
Left = (Mid+Side)/sqrt(2); // obtain left signal from mid and side
Right = (Mid-Side)/sqrt(2); // obtain right signal from mid and side
CONSTRUCTORnew Tone.MidSideMerge ( )
.channelInterpretation↝ String READONLY #
channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.numberOfOutputs↝ Number READONLY #
The number of outputs coming out of the AudioNode.
.numberOfInputs↝ Number READONLY #
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCount↝ Number READONLY #
channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode↝ String READONLY #
channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.chain ( )#
Connect the output of this node to the rest of the nodes in series.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.fan ( )#
connect the output of this node to the rest of the nodes in parallel.