Tone.MidSideMerge

↳ EXTENDS Tone.AudioNode

Mid/Side processing separates the the ‘mid’ signal (which comes out of both the left and the right channel) and the ‘side’ (which only comes out of the the side channels). MidSideMerge merges the mid and side signal after they’ve been seperated by Tone.MidSideSplit.

Left = (Mid+Side)/sqrt(2); // obtain left signal from mid and side
Right = (Mid-Side)/sqrt(2); // obtain right signal from mid and side

CONSTRUCTOR

new Tone.MidSideMerge ( )

Members

._timesTwoLeft

Tone.Multiply #

Multiply the left by sqrt(1/2)

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._timesTwoRight

Tone.Multiply #

Multiply the right by sqrt(1/2)

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.mid

Tone.Gain #

The mid signal input. Alias for input[0]

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.side

Tone.Gain #

The side signal input. Alias for input[1]

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inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

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inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

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inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

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inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

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inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

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Methods

.dispose ( )

#
↪ returns Tone.MidSideMerge

this

clean up

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inherited from Tone.AudioNode

.chain ( )

#
nodes
type: AudioParam or Tone or AudioNode
↪ returns Tone.AudioNode

this

Connect the output of this node to the rest of the nodes in series.

EXAMPLE

//connect a node to an effect, panVol and then to the master output
 node.chain(effect, panVol, Tone.Master);
 
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inherited from Tone.AudioNode

.connect ( )

#
unit
type: Tone or AudioParam or AudioNode
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

type: Number or AudioNode
↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.fan ( )

#
nodes
type: AudioParam or Tone or AudioNode
↪ returns Tone.AudioNode

this

connect the output of this node to the rest of the nodes in parallel.

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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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docs generated Sep 15 2019