Tone.GainToAudio
↳ EXTENDS Tone.SignalBaseMaps a NormalRange [0, 1] to an AudioRange [-1, 1]. See also Tone.AudioToGain.
CONSTRUCTOR
new Tone.GainToAudio ( )EXAMPLE
var g2a = new Tone.GainToAudio();Methods
		↳ inherited from
		
		
		Tone.SignalBase
	
	
	
	
		.connect ( )
#
			
				node
			
			
				
				
	
		
					type: 
	
		
			
			
			
		
		AudioParam
		
			or
		
	
		
			
			
			
		
		AudioNode
		
			or
		
	
		
			
			
		
		
				Tone.Signal
			
		
			or
		
	
		
			
		
		
				Tone
			
		
	
				
				
			
		
			
				outputNumber
			
			
				
					
	
		The output number to connect from.
					type: 
	
		
			
			
			
		
		number
		
	
				
				
					
						default:
						0
					
				
			
		
			
				inputNumber
			
			
				
					
	
	
		The input number to connect to.
					type: 
	
		
			
			
			
		
		number
		
	
				
				
					
						default:
						0
					
				
			
		
			
			
				↪ returns
				
	
		
			
			
		
		
				Tone.SignalBase
			
		
	
			
			
				
	
this
When signals connect to other signals or AudioParams, they take over the output value of that signal or AudioParam. For all other nodes, the behavior is the same as a default connect.