Tone.Convolver
↳ EXTENDS Tone.EffectTone.Convolver is a wrapper around the Native Web Audio ConvolverNode. Convolution is useful for reverb and filter emulation. Read more about convolution reverb on Wikipedia.
CONSTRUCTOR
new Tone.Convolver ( [The URL of the impulse response or the Tone.Buffer contianing the impulse response.
The callback to invoke when the url is loaded.
DEFAULTS
EXAMPLE
Members
.normalize
↝ Boolean #The normalize property of the ConvolverNode interface is a boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.wet
↝ NormalRange #The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.
Methods
.load ( )
#The url of the buffer to load. filetype support depends on the browser.
Load an impulse response url as an audio buffer. Decodes the audio asynchronously and invokes the callback once the audio buffer loads.
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)