Tone.Panner3D
↳ EXTENDS Tone.AudioNodeA spatialized panner node which supports equalpower or HRTF panning. Tries to normalize the API across various browsers. See Tone.Listener
CONSTRUCTOR
new Tone.Panner3D (The initial x position.
The initial y position.
The initial z position.
DEFAULTS
Members
.refDistance
↝ Number #A reference distance for reducing volume as source move further from the listener
.rolloffFactor
↝ Number #Describes how quickly the volume is reduced as source moves away from listener.
.coneInnerAngle
↝ Degrees #The angle, in degrees, inside of which there will be no volume reduction
.maxDistance
↝ Positive #The maximum distance between source and listener, after which the volume will not be reduced any further.
.coneOuterAngle
↝ Degrees #The angle, in degrees, outside of which the volume will be reduced to a constant value of coneOuterGain
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
Methods
.setOrientation ( )
#Sets the orientation of the source in 3d space.
.setPosition ( )
#Sets the position of the source in 3d space.
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output