Tone.FatOscillator

↳ EXTENDS Tone.Source

Tone.FatOscillator

CONSTRUCTOR

new Tone.FatOscillator (
frequency
,
type
,
modulationType
)
frequency

The starting frequency of the oscillator.

type

The type of the carrier oscillator.

type: String
modulationType

The type of the modulator oscillator.

type: String

DEFAULTS

{
frequency : 440 ,
detune : 0 ,
phase : 0 ,
spread : 20 ,
count : 3 ,
type : sawtooth ,
partials : [] ,
partialCount : 0
}

EXAMPLE

//a sine oscillator frequency-modulated by a square wave
var fmOsc = new Tone.FatOscillator("Ab3", "sine", "square").toMaster().start();

Members

.phase

Number #

The phase of the oscillator in degrees.

</>

.spread

Cents #

The detune spread between the oscillators. If “count” is set to 3 oscillators and the “spread” is set to 40, the three oscillators would be detuned like this: [-20, 0, 20] for a total detune spread of 40 cents.

</>

.baseType

string #

The oscillator type without the partialsCount appended to the end

EXAMPLE

osc.type = 'sine2'
osc.baseType //'sine'
osc.partialCount = 2
</>

.count

Number #

The number of detuned oscillators

</>

.detune

Cents #

The detune control signal.

</>

.frequency

Frequency #

The oscillator’s frequency

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.partialCount

Number #

‘partialCount’ offers an alternative way to set the number of used partials. When partialCount is 0, the maximum number of partials are used when representing the waveform using the periodicWave. When ‘partials’ is set, this value is not settable, but equals the length of the partials array.

</>

.partials

Array #

The partials of the carrier waveform. A partial represents the amplitude at a harmonic. The first harmonic is the fundamental frequency, the second is the octave and so on following the harmonic series. Setting this value will automatically set the type to “custom”. The value is an empty array when the type is not “custom”.

EXAMPLE

osc.partials = [1, 0.2, 0.01];
</>

.type

string #

The type of the carrier oscillator

</>
inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>
inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

</>
inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

</>
inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

</>
inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

</>
inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

</>
inherited from Tone.Source

.volume

Decibels #

The volume of the output in decibels.

EXAMPLE

source.volume.value = -6;
</>
inherited from Tone.Source

.fadeIn

Time #

The fadeIn time of the amplitude envelope.

</>
inherited from Tone.Source

.fadeOut

Time #

The fadeOut time of the amplitude envelope.

</>
inherited from Tone.Source

.mute

boolean #

Mute the output.

EXAMPLE

//mute the output
source.mute = true;
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inherited from Tone.Source

.state

Tone.State READONLY #

Returns the playback state of the source, either “started” or “stopped”.

</>

Methods

.dispose ( )

#
↪ returns Tone.FatOscillator

this

Clean up.

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

</>
inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
</>
inherited from Tone.AudioNode

.chain ( )

#
nodes
↪ returns Tone.AudioNode

this

Connect the output of this node to the rest of the nodes in series.

EXAMPLE

//connect a node to an effect, panVol and then to the master output
 node.chain(effect, panVol, Tone.Master);
 
</>
inherited from Tone.AudioNode

.fan ( )

#
nodes
↪ returns Tone.AudioNode

this

connect the output of this node to the rest of the nodes in parallel.

</>
inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.Source

.unsync ( )

#
↪ returns Tone.Source

this

Unsync the source to the Transport. See Tone.Source.sync

</>
inherited from Tone.Source

.start ( )

#
time

When the source should be started.

type: Time
default: now
↪ returns Tone.Source

this

Start the source at the specified time. If no time is given, start the source now.

EXAMPLE

source.start("+0.5"); //starts the source 0.5 seconds from now
</>
inherited from Tone.Source

.stop ( )

#
time

When the source should be stopped.

type: Time
default: now
↪ returns Tone.Source

this

Stop the source at the specified time. If no time is given, stop the source now.

EXAMPLE

source.stop(); // stops the source immediately
</>
inherited from Tone.Source

.sync ( )

#
↪ returns Tone.Source

this

Sync the source to the Transport so that all subsequent calls to start and stop are synced to the TransportTime instead of the AudioContext time.

EXAMPLE

//sync the source so that it plays between 0 and 0.3 on the Transport's timeline
source.sync().start(0).stop(0.3);
//start the transport.
Tone.Transport.start();

 

EXAMPLE

//start the transport with an offset and the sync'ed sources
//will start in the correct position
source.sync().start(0.1);
//the source will be invoked with an offset of 0.4
Tone.Transport.start("+0.5", 0.5);
</>
docs generated Sep 15 2019