Tone.Players
↳ EXTENDS Tone.AudioNodeTone.Players combines multiple Tone.Player objects.
CONSTRUCTOR
new Tone.Players (An object mapping a name to a url.
The function to invoke when all buffers are loaded.
DEFAULTS
Members
.state
↝ String READONLY #The state of the players object. Returns “started” if any of the players are playing.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
Methods
.get ( )
#The players name as defined in the constructor object or add
method.
Get a player by name.
.has ( )
#True if the buffers object has a buffer by that name.
.stopAll ( )
#The time to stop all of the players.
this
Stop all of the players at the given time
.add ( )
#A unique name to give the player
Either the url of the bufer, or a buffer which will be added with the given name.
The callback to invoke when the url is loaded.
Add a player by name and url to the Players
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.