Tone.CrossFade
↳ EXTENDS Tone.AudioNodeTone.Crossfade provides equal power fading between two inputs. More on crossfading technique here.
EXAMPLE
var crossFade = new Tone.CrossFade(0.5);
//connect effect A to crossfade from
//effect output 0 to crossfade input 0
effectA.connect(crossFade, 0, 0);
//connect effect B to crossfade from
//effect output 0 to crossfade input 1
effectB.connect(crossFade, 0, 1);
crossFade.fade.value = 0;
// ^ only effectA is output
crossFade.fade.value = 1;
// ^ only effectB is output
crossFade.fade.value = 0.5;
// ^ the two signals are mixed equally.
Members
.fade
↝ NormalRange #The mix between the two inputs. A fade value of 0 will output 100% input[0]
and a value of 1 will output 100% input[1]
.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
Methods
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
//connect a node to an effect, panVol and then to the master output
node.chain(effect, panVol, Tone.Master);
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();