Tone.Chorus
↳ EXTENDS Tone.StereoEffectTone.Chorus is a stereo chorus effect composed of a left and right delay with a Tone.LFO applied to the delayTime of each channel. Inspiration from Tuna.js. Read more on the chorus effect on SoundOnSound.
CONSTRUCTOR
new Tone.Chorus ( [The delay of the chorus effect in ms.
The depth of the chorus.
DEFAULTS
EXAMPLE
Members
.delayTime
↝ Milliseconds #The delayTime in milliseconds of the chorus. A larger delayTime will give a more pronounced effect. Nominal range a delayTime is between 2 and 20ms.
.depth
↝ NormalRange #The depth of the effect. A depth of 1 makes the delayTime modulate between 0 and 2*delayTime (centered around the delayTime).
.spread
↝ Degrees #Amount of stereo spread. When set to 0, both LFO’s will be panned centrally. When set to 180, LFO’s will be panned hard left and right respectively.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.wet
↝ NormalRange #The wet control, i.e. how much of the effected will pass through to the output.
Methods
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)