Tone.PluckSynth
↳ EXTENDS Tone.InstrumentKarplus-String string synthesis. Often out of tune. Will change when the AudioWorkerNode is available across browsers.
CONSTRUCTOR
new Tone.PluckSynth ( [see the defaults
DEFAULTS
EXAMPLE
var plucky = new Tone.PluckSynth().toMaster();
plucky.triggerAttack("C4");
Members
.dampening
↝ Frequency #The dampening control. i.e. the lowpass filter frequency of the comb filter
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.volume
↝ Decibels #The volume of the output in decibels.
EXAMPLE
source.volume.value = -6;
Methods
.triggerAttack ( )
#The note to trigger.
When the note should be triggered.
this
Trigger the note.
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
//connect a node to an effect, panVol and then to the master output
node.chain(effect, panVol, Tone.Master);
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.sync ( )
#this
Sync the instrument to the Transport. All subsequent calls of triggerAttack and triggerRelease will be scheduled along the transport.
EXAMPLE
instrument.sync()
//schedule 3 notes when the transport first starts
instrument.triggerAttackRelease('C4', '8n', 0)
instrument.triggerAttackRelease('E4', '8n', '8n')
instrument.triggerAttackRelease('G4', '8n', '4n')
//start the transport to hear the notes
Transport.start()
.unsync ( )
#this
Unsync the instrument from the Transport