Tone.Reverb
↳ EXTENDS Tone.ConvolverSimple convolution created with decaying noise. Generates an Impulse Response Buffer with Tone.Offline then feeds the IR into ConvolverNode. Note: the Reverb will not make any sound until generate has been invoked and resolved. Inspiration from ReverbGen. Copyright (c) 2014 Alan deLespinasse Apache 2.0 License.
CONSTRUCTOR
new Tone.Reverb ( [The amount of time it will reverberate for.
DEFAULTS
Members
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.normalize
↝ Boolean #The normalize property of the ConvolverNode interface is a boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not.
.wet
↝ NormalRange #The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.
Methods
.generate ( )
#Promise which returns this object.
Generate the Impulse Response. Returns a promise while the IR is being generated.
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
.load ( )
#The url of the buffer to load. filetype support depends on the browser.
Load an impulse response url as an audio buffer. Decodes the audio asynchronously and invokes the callback once the audio buffer loads.