Tone.Follower
↳ EXTENDS Tone.AudioNodeTone.Follower is a crude envelope follower which will follow the amplitude of an incoming signal. Read more about envelope followers (also known as envelope detectors) on Wikipedia.
CONSTRUCTOR
new Tone.Follower ( [The rate of change of the follower.
DEFAULTS
EXAMPLE
Members
.channelCount
↝ Number READONLY #channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.
.channelCountMode
↝ String READONLY #channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.
.channelInterpretation
↝ String READONLY #channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.numberOfInputs
↝ Number READONLY #The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
.numberOfOutputs
↝ Number READONLY #The number of outputs coming out of the AudioNode.
Methods
.connect ( )
#Borrows the connect method from Signal so that the output can be used as a Tone.Signal control signal.
.chain ( )
#this
Connect the output of this node to the rest of the nodes in series.
EXAMPLE
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.fan ( )
#this
connect the output of this node to the rest of the nodes in parallel.
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)