Tone.EQ3

↳ EXTENDS Tone.AudioNode

Tone.EQ3 is a three band EQ with control over low, mid, and high gain as well as the low and high crossover frequencies.

CONSTRUCTOR

new Tone.EQ3 ( [
lowLevel
] , [
midLevel
] , [
highLevel
] )
lowLevel

The gain applied to the lows.

optional
midLevel

The gain applied to the mid.

optional
highLevel

The gain applied to the high.

optional

DEFAULTS

{
low : 0 ,
mid : 0 ,
high : 0 ,
lowFrequency : 400 ,
highFrequency : 2500
}

EXAMPLE

var eq = new Tone.EQ3(-10, 3, -20);

Members

.Q

Positive #

The Q value for all of the filters.

</>

.high

Decibels #

The gain in decibels of the high part

</>

.highFrequency

Frequency #

The mid/high crossover frequency.

</>

.low

Decibels #

The gain in decibels of the low part

</>

.lowFrequency

Frequency #

The low/mid crossover frequency.

</>

.mid

Decibels #

The gain in decibels of the mid part

</>
inherited from Tone.AudioNode

.numberOfInputs

Number READONLY #

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

</>
inherited from Tone.AudioNode

.channelCount

Number READONLY #

channelCount is the number of channels used when up-mixing and down-mixing connections to any inputs to the node. The default value is 2 except for specific nodes where its value is specially determined.

</>
inherited from Tone.AudioNode

.channelCountMode

String READONLY #

channelCountMode determines how channels will be counted when up-mixing and down-mixing connections to any inputs to the node. The default value is “max”. This attribute has no effect for nodes with no inputs.

</>
inherited from Tone.AudioNode

.channelInterpretation

String READONLY #

channelInterpretation determines how individual channels will be treated when up-mixing and down-mixing connections to any inputs to the node. The default value is “speakers”.

</>
inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>
inherited from Tone.AudioNode

.numberOfOutputs

Number READONLY #

The number of outputs coming out of the AudioNode.

</>

Methods

.dispose ( )

#
↪ returns Tone.EQ3

this

clean up

</>
inherited from Tone.AudioNode

.chain ( )

#
nodes
↪ returns Tone.AudioNode

this

Connect the output of this node to the rest of the nodes in series.

EXAMPLE

//connect a node to an effect, panVol and then to the master output
 node.chain(effect, panVol, Tone.Master);
 
</>
inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

</>
inherited from Tone.AudioNode

.fan ( )

#
nodes
↪ returns Tone.AudioNode

this

connect the output of this node to the rest of the nodes in parallel.

</>
inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
</>
docs generated Sep 15 2019