Tone.CrossFade
↳ EXTENDS Tone.AudioNodeTone.Crossfade provides equal power fading between two inputs. More on crossfading technique here.
EXAMPLE
var crossFade = new Tone.CrossFade(0.5);
//connect effect A to crossfade from
//effect output 0 to crossfade input 0
effectA.connect(crossFade, 0, 0);
//connect effect B to crossfade from
//effect output 0 to crossfade input 1
effectB.connect(crossFade, 0, 1);
crossFade.fade.value = 0;
// ^ only effectA is output
crossFade.fade.value = 1;
// ^ only effectB is output
crossFade.fade.value = 0.5;
// ^ the two signals are mixed equally.
Members
∿
.fade
↝ NormalRange #The mix between the two inputs. A fade value of 0 will output 100% input[0]
and a value of 1 will output 100% input[1]
.
↳ inherited from
Tone.AudioNode
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
Methods
↳ inherited from
Tone.AudioNode
.connect ( )
#
unit
type:
Tone
or
AudioParam
or
AudioNode
outputNum
optionally which output to connect from
type:
number
default:
0
inputNum
optionally which input to connect to
type:
number
default:
0
↪ returns
Tone.AudioNode
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
↳ inherited from
Tone.AudioNode
.disconnect ( )
#
output
Either the output index to disconnect if the output is an array, or the node to disconnect from.
↪ returns
Tone.AudioNode
this
disconnect the output
↳ inherited from
Tone.AudioNode
.toMaster ( )
#
↪ returns
Tone.AudioNode
this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
EXAMPLE
//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();