Tone.PanVol

↳ EXTENDS Tone.AudioNode

Tone.PanVol is a Tone.Panner and Tone.Volume in one.

CONSTRUCTOR

new Tone.PanVol (
pan
,
volume
)
pan

the initial pan

volume

The output volume.

type: number

DEFAULTS

{
pan : 0 ,
volume : 0 ,
mute : false
}

EXAMPLE

//pan the incoming signal left and drop the volume
var panVol = new Tone.PanVol(-0.25, -12);

Members

.mute

Boolean #

Mute/unmute the volume

</>

.pan

AudioRange #

The L/R panning control.

</>

.volume

Decibels #

The volume control in decibels.

</>
inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>

Methods

.dispose ( )

#
↪ returns Tone.PanVol

this

clean up

</>
inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

</>
inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
</>
docs generated Sep 15 2019