Tone.NoiseSynth
↳ EXTENDS Tone.InstrumentTone.NoiseSynth is composed of a noise generator (Tone.Noise), one filter (Tone.Filter), and two envelopes (Tone.Envelop). One envelope controls the amplitude of the noise and the other is controls the cutoff frequency of the filter.
CONSTRUCTOR
new Tone.NoiseSynth ( [the options available for the synth see defaults below
DEFAULTS
EXAMPLE
Members
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
.volume
↝ Decibels #The volume of the output in decibels.
EXAMPLE
Methods
.triggerAttack ( )
#the time the attack should start
the velocity of the note (0-1)
this
Start the attack portion of the envelopes. Unlike other instruments, Tone.NoiseSynth doesn’t have a note.
EXAMPLE
.triggerAttackRelease ( )
#the duration of the note
the time of the attack
the velocity
this
Trigger the attack and then the release.
.triggerRelease ( )
#the time the release should start
this
Start the release portion of the envelopes.
.connect ( )
#optionally which output to connect from
optionally which input to connect to
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )
#Either the output index to disconnect if the output is an array, or the node to disconnect from.
this
disconnect the output
.toMaster ( )
#this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)