Tone.FeedbackCombFilter
↳ EXTENDS Tone.AudioNodeComb filters are basic building blocks for physical modeling. Read more about comb filters on CCRMA’s website.
CONSTRUCTOR
new Tone.FeedbackCombFilter ( [delayTime
] , [ resonance
]
)
resonance
The amount of feedback the filter has.
type:
NormalRange
optional
DEFAULTS
{
delayTime
:
0.1
,
resonance
:
0.5
}
Members
↳ inherited from
Tone.AudioNode
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
Methods
↳ inherited from
Tone.AudioNode
.connect ( )
#
unit
type:
Tone
or
AudioParam
or
AudioNode
outputNum
optionally which output to connect from
type:
number
default:
0
inputNum
optionally which input to connect to
type:
number
default:
0
↪ returns
Tone.AudioNode
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
↳ inherited from
Tone.AudioNode
.disconnect ( )
#
output
Either the output index to disconnect if the output is an array, or the node to disconnect from.
↪ returns
Tone.AudioNode
this
disconnect the output
↳ inherited from
Tone.AudioNode
.toMaster ( )
#
↪ returns
Tone.AudioNode
this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)