Tone.Players↳ EXTENDS Tone.AudioNode
Tone.Players combines multiple Tone.Player objects.
CONSTRUCTORnew Tone.Players (
An object mapping a name to a url.
The function to invoke when the buffer is loaded.
.state↝ String READONLY #
The state of the players object. Returns “started” if any of the players are playing.
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.add ( )#
A unique name to give the player
Either the url of the bufer, or a buffer which will be added with the given name.
The callback to invoke when the url is loaded.
Add a player by name and url to the Players
.get ( )#
The players name as defined in the constructor object or
Get a player by name.
.has ( )#
True if the buffers object has a buffer by that name.
.stopAll ( )#
Stop all of the players at the given time
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output