Tone.MembraneSynth↳ EXTENDS Tone.Instrument
Tone.MembraneSynth makes kick and tom sounds using a single oscillator with an amplitude envelope and frequency ramp. A Tone.OmniOscillator is routed through a Tone.AmplitudeEnvelope to the output. The drum quality of the sound comes from the frequency envelope applied during during Tone.MembraneSynth.triggerAttack(note). The frequency envelope starts at
note * .octaves and ramps to
note over the duration of
CONSTRUCTORnew Tone.MembraneSynth ( [
the options available for the synth see defaults below
.context↝ Tone.Context READONLY #
Get the audio context belonging to this instance.
.volume↝ Decibels #
The volume of the output in decibels.
.triggerAttack ( )#
the time, if not given is now
velocity defaults to 1
Trigger the note at the given time with the given velocity.
.triggerRelease ( )#
Trigger the release portion of the note.
.connect ( )#
optionally which output to connect from
optionally which input to connect to
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
.disconnect ( )#
Either the output index to disconnect if the output is an array, or the node to disconnect from.
disconnect the output
.toMaster ( )#
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)
.triggerAttackRelease ( )#
The note to trigger.
How long the note should be held for before triggering the release. This value must be greater than 0.
When the note should be triggered.
The velocity the note should be triggered at.
Trigger the attack and then the release after the duration.