Tone.FeedbackDelay

↳ EXTENDS Tone.FeedbackEffect

Tone.FeedbackDelay is a DelayNode in which part of output signal is fed back into the delay.

CONSTRUCTOR

new Tone.FeedbackDelay ( [
delayTime
] , [
feedback
] )
delayTime

The delay applied to the incoming signal.

optional
feedback

The amount of the effected signal which is fed back through the delay.

optional

DEFAULTS

{
delayTime : 0.25
}

EXAMPLE

var feedbackDelay = new Tone.FeedbackDelay("8n", 0.5).toMaster();
var tom = new Tone.DrumSynth({
	"octaves" : 4,
	"pitchDecay" : 0.1
}).connect(feedbackDelay);
tom.triggerAttackRelease("A2","32n");

Members

.delayTime

Time #

The delayTime of the DelayNode.

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

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inherited from Tone.Effect

.wet

NormalRange #

The wet control is how much of the effected will pass through to the output. 1 = 100% effected signal, 0 = 100% dry signal.

</>
inherited from Tone.FeedbackEffect

.feedback

NormalRange #

The amount of signal which is fed back into the effect input.

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Methods

.dispose ( )

#
↪ returns Tone.FeedbackDelay

this

clean up

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inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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docs generated Sep 15 2019