Tone.Monophonic

↳ EXTENDS Tone.Instrument

This is an abstract base class for other monophonic instruments to extend. IMPORTANT: It does not make any sound on its own and shouldn’t be directly instantiated.

CONSTRUCTOR

new Tone.Monophonic ( )

DEFAULTS

{
portamento : 0
}

Members

.portamento

Time #

The glide time between notes.

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inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>
inherited from Tone.Instrument

.volume

Decibels #

The volume of the output in decibels.

EXAMPLE

source.volume.value = -6;
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Methods

.setNote ( )

#
note

The note to change to.

time

The time when the note should be set.

type: Time
default: now
↪ returns Tone.Monophonic

this

Set the note at the given time. If no time is given, the note will set immediately.

EXAMPLE

//change to F#6 in one quarter note from now.
synth.setNote("F#6", "+4n");

EXAMPLE

//change to Bb4 right now
synth.setNote("Bb4");
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.triggerRelease ( )

#
time

If no time is given, the release happens immediatly

type: Time
default: now
↪ returns Tone.Monophonic

this

Trigger the release portion of the envelope

EXAMPLE

synth.triggerRelease();
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.triggerAttack ( )

#
note

The note to trigger.

time

When the note should start.

type: Time
default: now
velocity

velocity The velocity scaler determines how “loud” the note will be triggered.

type: number
default: 1
↪ returns Tone.Monophonic

this

Trigger the attack of the note optionally with a given velocity.

EXAMPLE

synth.triggerAttack("C4");
 

EXAMPLE

//trigger the note a half second from now at half velocity
synth.triggerAttack("C4", "+0.5", 0.5);
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inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
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inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

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inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

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inherited from Tone.Instrument

.triggerAttackRelease ( )

#
note

The note to trigger.

duration

How long the note should be held for before triggering the release. This value must be greater than 0.

type: Time
time

When the note should be triggered.

type: Time
default: now
velocity

The velocity the note should be triggered at.

default: 1
↪ returns Tone.Instrument

this

Trigger the attack and then the release after the duration.

EXAMPLE

//trigger "C4" for the duration of an 8th note
synth.triggerAttackRelease("C4", "8n");
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inherited from Tone.Instrument

.dispose ( )

#
↪ returns Tone.Instrument

this

clean up

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docs generated Sep 15 2019