Tone.Panner

↳ EXTENDS Tone.AudioNode

Tone.Panner is an equal power Left/Right Panner and does not support 3D. Panner uses the StereoPannerNode when available.

CONSTRUCTOR

new Tone.Panner ( [
initialPan
= 0 ] )
initialPan

The initail panner value (center).

default: 0

EXAMPLE

//pan the input signal hard right.
 var panner = new Tone.Panner(1);

Members

.pan

NormalRange #

The pan control. -1 = hard left, 1 = hard right.

</>

.pan

AudioRange #

The pan control. -1 = hard left, 1 = hard right.

</>
inherited from Tone.AudioNode

.context

Tone.Context READONLY #

Get the audio context belonging to this instance.

</>

Methods

.dispose ( )

#
↪ returns Tone.Panner

this

Clean up.

</>
inherited from Tone.AudioNode

.connect ( )

#
outputNum

optionally which output to connect from

type: number
default: 0
inputNum

optionally which input to connect to

type: number
default: 0
↪ returns Tone.AudioNode

this

connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode

</>
inherited from Tone.AudioNode

.disconnect ( )

#
output

Either the output index to disconnect if the output is an array, or the node to disconnect from.

↪ returns Tone.AudioNode

this

disconnect the output

</>
inherited from Tone.AudioNode

.toMaster ( )

#
↪ returns Tone.AudioNode

this

Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)

EXAMPLE

//connect an oscillator to the master output
var osc = new Tone.Oscillator().toMaster();
</>
docs generated Sep 15 2019