Tone.Solo
↳ EXTENDS Tone.AudioNodeTone.Solo lets you isolate a specific audio stream. When an instance is set to solo=true
, it will mute all other instances.
CONSTRUCTOR
new Tone.Solo ( )DEFAULTS
{
solo
:
false
}
EXAMPLE
Members
.solo
↝ Boolean #Isolates this instance and mutes all other instances of Tone.Solo. Only one instance can be soloed at a time. A soloed instance will report solo=false
when another instance is soloed.
↳ inherited from
Tone.AudioNode
.context
↝ Tone.Context READONLY #Get the audio context belonging to this instance.
Methods
↳ inherited from
Tone.AudioNode
.connect ( )
#
unit
type:
Tone
or
AudioParam
or
AudioNode
outputNum
optionally which output to connect from
type:
number
default:
0
inputNum
optionally which input to connect to
type:
number
default:
0
↪ returns
Tone.AudioNode
this
connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
↳ inherited from
Tone.AudioNode
.disconnect ( )
#
output
Either the output index to disconnect if the output is an array, or the node to disconnect from.
type:
Number
or
AudioNode
↪ returns
Tone.AudioNode
this
disconnect the output
↳ inherited from
Tone.AudioNode
.toMaster ( )
#
↪ returns
Tone.AudioNode
this
Connect ‘this’ to the master output. Shorthand for this.connect(Tone.Master)